Stitching Soft Goods with Fusion360

Stitching Soft Goods with Fusion360


okay this is Scott Mayson RMIT
Industrial Design and here we’re going to look at putting in stitching into a
soft-good design so here we’ve got that headphones and we’re going to look at
the process of actually applying this stitch and the material so what I’ve
done is I have my main body for the leather section for the headphones and
then I’ve modeled the surface in here that is a two-faced surface that this
edge has been modified so that has some curvature so that the gap here is the
same all the way around the headphones then I’ve split that body to get an edge
and then after doing that I’ve created a free-form body in here and if I edit
that you can see that it is a cylinder and that it’s being modified so that it
looks like a stitch then I have moved it and positioned it and rotated it so that
it sits on that face now then I’ve used that split line and I’ve made a pattern
around that edge so what I’ve done pattern on path so create pattern
pattern on path and it’s 302 edit feature it’s 302 instances of this or
303 instances of this around that edge and I’ve got it on distance of spacing
one millimeter one direction and path direction not
identical so it’s mapping the path then I’ve applied a material I’ve selected
all of those faces and applied material to it so that for example if we went to
render the stitching will render up and if we turn that on we can render out
that stitching i’ve got depth of field on so the stitching’s blurring off I’m
very close for the type of depth of field that I’ve got on if I turn that
off and I pull out a bit more position that and then render it again
it should render the better blur to set the material what I did was I got a
material fabric black or I can choose material fabric grey but here double
click and it’s time to scale down to eight in order to get into map on
properly and if we go model you’re right I’ve got my stitching around here and if
I position that go back to my render and then render now we can see how to simulate stitching
on a soft design and now I can see here that the leather material and the two
different have matt flake paint and glossy flake paint I’ve rendered out and
we’ve got our stitching here fading off into a distance we can see our stitching
over here and it just brings another level of real reality to particular
rendering that you might be aiming to create

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